Wednesday 20 November 2013

3D Modeling in Games

Gaming is a huge industry worldwide that relies on the competence of 3D animations at its best. Almost every game that releases today is built on the influence of three dimensional animation. Games represent a unique industry since they are largely interactive and the modern ones are highly engaging and almost life-like. Real time rendering is a need in every game because despite the number of possibilities you can come up with; it is almost impossible to determine the actions or thoughts of every player. Therefore a computer system generates results of an action for a player as it occurs. Movies on the other hand are rendered earlier so that viewers get to see the best and the most advanced of images.

Stages in 3D modeling for Games

However, all said and done; technology is improving. The world of 3D modeling and animation is getting bigger. The line between difference in creation of high-end games and movies is becoming thinner. Today, the restrictions imposing creation of 3D art games are not as stringent as they used to be and hence the scope of creating full-proof animation in games is large.

The process of modeling is perhaps the first stage in game creation after the concept has been finalized. The modeling process here is perhaps the same as it is in any other medium. The next step involved is texturing that is almost universal across all 3D art. Subsequently, all textures are combined together into one object called the Shader which renders the model its desired look and feel.

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